Temporary change of direction
It's been a while since I've updated this devlog, so the first thing I should probably say is that this game is not, in fact dead, and that I am still working on it when I have time (I just haven't had very much recently).
As for what I'm doing now, I have decided to temporarily pivot my development from working on part 3 (aka the next big content update) to instead working on a QOL and stability update. The current latest dev build already has fixes for the aiming and the explosives hitting through walls, and I am working on changes to part 2's enemy and environment sprites to make thing more visible and an updated tutorial, as well as various changes to effects to make the game run and look better.
While some of part 3's content has been finished, including a weapon and 3 enemies, it is still a while from being fully done, so I wanted to have a better quality game without having to wait so long to release it alongside the finished part 3.
Anyway that's all for now. Look forward to the new update in the next few months or so.
Get Subject #n
Subject #n
Can you escape the mysterious underground facility?
Status | In development |
Author | CodyBrealey |
Genre | Action, Shooter |
Tags | 2D, Pixel Art, Side Scroller, Singleplayer, Unity |
Languages | English |
More posts
- Part 3 progress + I'm not dead!Jul 23, 2024
- Polishing update and re-title-ingMay 24, 2024
- Part 3 progress - major bugs fixed!Oct 14, 2023
- Progress on part 3Sep 19, 2023
- update 0.2.5Jul 05, 2023
- update 0.2.4Jun 19, 2023
- update 0.2.3Jun 07, 2023
- update 0.2.2Jun 07, 2023
- update 0.2.1May 31, 2023
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