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Devlog
Part 3 progress + I'm not dead!
July 23, 2024
by
CodyBrealey
1
Apologies for the recent lack of updates, due to an internship I was doing for my university I was unable to spend much time working on the game. But that's done now, and I've got all the time in the...
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Polishing update and re-title-ing
May 24, 2024
by
CodyBrealey
1
It's been a while since I last updated this game, hasn't it? Well no more! This is the long-awaited (by like 3 people at most) QOL update, where I finally fix many of the games' issues! Changes in thi...
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Temporary change of direction
February 19, 2024
by
CodyBrealey
1
It's been a while since I've updated this devlog, so the first thing I should probably say is that this game is not, in fact dead, and that I am still working on it when I have time (I just haven't ha...
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Part 3 progress - major bugs fixed!
October 14, 2023
by
CodyBrealey
1
This isn't a new content update yet, but this time I've fixed several very long-standing issues in the game! Firstly, the twitchy arm bug. It had been in the game since launch, and over many attempts,...
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Progress on part 3
September 19, 2023
by
CodyBrealey
This is mainly an update to confirm this project isn't dead, as I haven't posted in a while, and right now there's a very big incentive to quit unity based projects. As it stands, I'm going to try to...
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update 0.2.5
July 05, 2023
by
CodyBrealey
This update brings a new accessibility feature as well as some minor changes. + Added the option to turn on enemy outlines. These should hopefully make it easier to see the enemies if you are having t...
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update 0.2.4
June 19, 2023
by
CodyBrealey
This reasonably large update bring more replay ability, as well as a few bugfixes. + Added the ability to permanently unlock weapons to start with on subsequent runs. At the moment, this is done by ki...
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update 0.2.3
June 07, 2023
by
CodyBrealey
This update exists to fix the last update being a buggy mess. Oops. ~ Reverted the arm rotation code. The "fix" made it way worse. I'l try to improve it at a later date, but at the moment it isn't gam...
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update 0.2.2
June 07, 2023
by
CodyBrealey
This update fixed some major and persistent bugs and rebalanced a few levels. ~ Fixed the player's arms flailing about wildly when you fly for a while. This one has been in the game since development...
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update 0.2.1
May 31, 2023
by
CodyBrealey
A fairly small update, but still important. - Nerfed the shotgun: now instead of having infinite piercing on the shells, allowing it to instantly decimate massive hordes of enemies, shots now pierce o...
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Part 2 out now!
May 26, 2023
by
CodyBrealey
The long - awaited second part of The Facility has now been released! In this new update, you venture deeper into the facility, arriving at the disgusting, overgrown bio-labs. Face a cast of contorted...
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part 2 progress report!
May 18, 2023
by
CodyBrealey
Part 2 is almost done! I have finished creating all 20 levels, and now all that remains is a few sound additions and the boss. Look forward to it!...
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progress report
January 03, 2023
by
CodyBrealey
Hello all - this is just a post to say that while I haven't uploaded a devlog in a while, development on the Facility has not, in fact, stopped. Since I last posted, I have completely finished creatin...
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part 2 progress report!
November 02, 2022
by
CodyBrealey
Hello all! No new update yet, but I have been making progress on getting part 2 out. Since my last post, I have coded, sprited and implemented 1 new major enemy, this one being mechanically linked to...
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part 2 progress report!
October 03, 2022
by
CodyBrealey
Another progress report for part two, and this time, I have programmed a new enemy. It has some interesting behaviour, that I won't spoil now, but I can tell you it was a bother to code. These guys ar...
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version 0.1.5
September 30, 2022
by
CodyBrealey
This was just a small update to fix a minor bug that stopped the final boss from dying, making the game unwinnable. Ok, maybe not so minor. But I did fix it. Anyhow, I have now setled in to my new pla...
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update 0.1.4
September 12, 2022
by
CodyBrealey
In a small break from working on part two (environmental tiles are now finished btw), I have released this relatively small update, albeit with a pretty annoying bug fixed. ~ fixed the needle-like ene...
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part 2 - I have now started
September 04, 2022
by
CodyBrealey
This, sadly, is not an announcement for the release of a new update, but instead, a progress report for particularly big one: I have now commenced work on part two. The rest of the devlog will include...
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update 0.1.3
August 23, 2022
by
CodyBrealey
A decent sized update, most notably adding an options menu that currently only lets you change a few difficulty - related values: + added the difficulty options, accessible from the main menu under th...
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update 0.1.2
August 16, 2022
by
CodyBrealey
A new update to the game. this time aiming to make it more enjoyable, and maybe just a little less brutally hard. + added shield batteries: Killed enemies now drop batteries that can restore your shie...
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update 0.1.1
July 22, 2022
by
CodyBrealey
Fixed a bug causing projectiles and other objects to act faster/slower/wierdly when the game is played on varying levels of system. Turns out I had a lot of things running on the Unity void Update() f...
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