update 0.1.1


Fixed a bug causing projectiles and other objects to act faster/slower/wierdly when the game is played on varying levels of system. Turns out I had a lot of things running on the Unity void Update() function that should not have been, resulting in framerate deciding how fast projectiles should move and things like that. I have now moved these to void FixedUpdate(), so that should fix it.

Files

the facility - version 0.1.1.zip 20 MB
Jul 22, 2022

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